I make a model of a reading lamp and tried to use mental ray to render it.
For the geometric model of the light bulb, I made a simple spheroid and applied a standard material to it, with a yellow-white diffuse colour, and 100% self-illumination.
For the actual light source, I used an mr area omni light and set it's radius to about 3cm, and placed it within the mesh-model of the light bulb.
It does not work because the mesh of the light bulb blockd the light that is emitted from the mr area light. I tried using the Exclude button for the mr area light, but it doesn't work.
How can I achieve the effect I'm after using mental ray?
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